Filename Description Updated
compression.txt My experiences with compression of in-memory MUD data. June 98
ships.txt How ships work on Abandoned Reality. May 98
commands.txt Command flags to lower target checking code duplication. May 98
delay.txt How to delay mobprog command execution. April 98
oomemory.txt Recycle lists in C++. April 98
tedit.txt TEDIT - text entry database - description and usage. April 98
recovering.txt Recovering from pfile loading failures via longjmp. April 98
short_name.txt Converting a short description to relevant keywords. April 98
autogsn.txt Automatically generating and defining gsns for all skills. January 98
wild.txt Overhead wilderness. December 97
ispell.txt Sample code for interfacing to Ispell. June 97
ssm-hash.txt Improve SSM hashing speed by a factor 15. April 97
rcs.txt Using RCS for MUD Development. March 97
condensing.txt Condensing multiple messages. February 97
gsns.txt Fusing gsn definitions and declarations. Obsoleted by autogsn.txt. February 97
tables.txt Creating string lookup tables based on an enumerated type. January 97
eof.txt Problems with signed/unsigned char in various fread_ functions. January 97
pload.txt Loading/changing offline players. December 96
magic.txt Adding magic numbers to structures for a safer act(). December 96
printing.txt Printing on your local printer from the MUD. October 96
gdb.txt Automating GDB backtraces. October 96
vt100.txt Using VT100 escape codes for a stable prompt. September 96
racelookup.txt Optimizing Envy2's race_lookup() with a hash table. July 96
bits.txt Easier specification of bitfield values. July 96
act.txt Extending act: one act fits them all. July 96